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| Anonymous Prodigy |
Posted: Tue Nov 27, 2007 10:07 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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A new technology has just been "created." It is called Expedition Technology, and here is the description:
The Expedition Technology includes several scan researches and allows you to equip different spaceships with research modules. Those include a database and a fully functional mobile laboratory. To assure the security of the ship during dangerous research situations, the research module has its own energy supply and a energy field generator which creates a powerful force field around the research module during an emergency.
The first level costs 4M, 8C, and 4D and takes 80 minutes to research.
Edit: And you to access it, you need to have:
Espionage Technology: Level 4
Impulse Drive: Level 3
Research Lab: Level 3 |
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| sickofpalantirs |
Posted: Tue Nov 27, 2007 3:11 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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my 17 sent off its first expedition, my 26 is researching lvl 5 hyperspace drive. so in about 3 days I can research it  |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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| sickofpalantirs |
Posted: Tue Nov 27, 2007 3:54 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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(NOTE this is BTO posting as SOP, for the simple reason that he was logged in)
Expeditions:
A new slot will be available in every solarsystem, the "expedition-slot".
Players can send a fleet to this new slot with the new mission-type "expedition".
When the fleet arrives, the following stuff can happen:
* you find some dark matter (can be traded for commander / officers)
* you find rescources (not more then your expedition-fleet has storage-room)
* nothing (zero..nada...zip...not even fly-poo >_>)
* you’re attacked by pirates or aliens (a CR is created)
* your fleet makes a navigation-mistake (it’ll need longer to come home)
To be able to send out expedition-fleets you will need some low-level-researches. Which researches that will be? We don’t know yet.
The max.-time the fleet can stay at the expedition-slot is the expedition-research-level in hours.
The longer the fleet stays, the higher is the chance that you find something.
Square-root of expedition-research-level = number of expeditions you can send out at the same time ( lvl 1 = 1 fleet, lvl 4 = 2 fleets etc.)
The more expeditions are sent to the same expedition-slot, the lower is the chance to find something. If the slot isn’t used for a while, it "regenerates".
When you have at least 1 probe in the expedition-fleet, the expedition-report will inform you how often the slot is visited.
Merchant:
He’s a rescource-trader that can be "bought" with dark-matter like the commander / officers.
When you call him, he comes to the planet you’re on at this time (if you’re on your homeplanet, he comes to the homeplanet, if you’re on a colony, he comes to the colony).
The trade-rate he uses is 3:2:1 (met:crys:deut). Its not a fix rate, it can vary +- a bit. Everytime the merchant is called, the rate is selected randomly.
You can only trade as much as you have storage-capacity (example: You have 1 million metal, 100 crystal and no crytsal-storage; you sell metal to buy crystal, then you can only buy max. 99.900 crystal, because then the storage is full.
You may discuss the new features here: New version 0.78, merchant and expeditions |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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| NBarden |
Posted: Tue Nov 27, 2007 5:29 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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| Anonymous Prodigy |
Posted: Tue Nov 27, 2007 5:55 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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I sent out 10 Small Cargoes on an Expedition mission and got 173 Dark Matter.  |
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| NBarden |
Posted: Tue Nov 27, 2007 6:09 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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| Anonymous Prodigy |
Posted: Tue Nov 27, 2007 6:17 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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No, actually. As far as I can tell, it costs 10,000 Dark Matter per week per officer. So I’ve got 9,817 Dark Matter to go.
Edit: A Merchant only costs 2,500 DM, but I’m pretty sure that’s a one-time use only. |
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| NBarden |
Posted: Tue Nov 27, 2007 7:09 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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| macheteman |
Posted: Tue Nov 27, 2007 9:53 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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that’s... a kind of fish... |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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| Anonymous Prodigy |
Posted: Wed Nov 28, 2007 9:56 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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I sent out 2 more Expeditions and got nothing whatsoever. Looks like my first strike with Dark Matter was a stroke of fortune.
Level 19 of Metal Mine is underway. Level 6 of Impulse Drive finished this morning, meaning that I can now build Bombers!  |
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