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I suppose that works also. However, I prefer DoOP. It prevents them from pulling out cards that prevent wounds. Very few cards can stop DoOP, I can think of many (though I don't know names, my friend plays with a Shotgun Enquea deck and uses rings that add vitality, the mount that adds vitality and that nazgul condition that prevents wounds). So, I tend to think of that as a less effective strategy, though I guess it depends.