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Author Topic: Re: Card-for-a-culture, +2 bonuses.  (Read 1 times)

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April 12, 2020, 07:59:50 pm
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menace64

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Re: Card-for-a-culture, +2 bonuses.
« on: April 12, 2020, 07:59:50 pm »
Quote from: Legion
I could see a (strange) deck trying to use this. I like it, though probably could use weather cards, rather than conditions. That way you might actually consider using Cruel Charadras.
[/quote]

 It would absolutely be a strange deck, but I see [Dunland] and [Isengard] as cultures that deserve a share of overlap. They're neighbors, after all!

Good catch! I've changed it to target weather cards.

Quote from: Legion
Is there a rule that ring bearers cannot be removed from the game like how they can't be discarded or returned to hand? If not, my Bilbo RB is unkillable, I play 4 Riding Like the Wind and win.  It probably should spot an elf, or even 'spot two elves (or Cirdan)', anyway.

I left a bunch of text out that would have covered that base, but I figured if you put your Ring-bearer out of play you automatically lose. As for a To Play requirement, I agree completely. I've gone with "To play, exert 2 Elves" since that includes allies.

Quote from: Legion
I would never use this card. Even if I knew I'd be able to play it, I still wouldn't. I could have drawn that card by not having this one in my deck.

Haha fair point! I couldn't tell you what my starting intentions were when I wrote the card. What about this:

[1] Whispers of a Nameless Fear [Gandalf]
Event • Response
Spell.
If a Shadow artifact or Shadow search card is played, spot Gandalf to draw a card, then each companion gains muster until the end of the turn.
"'The Enemy is fast becoming very strong. His plans are far from ripe, I think, but they are ripening. We shall be hard put to it.'"
1V? (3C36)

[2] •Galmod, [Dunland]
Minion • Man
Strength: 6
Vitality: 2
Site Number: 3
Galmod is strength +1 for each villager you can spot.
Maneuver: Exert Galmod to kill a villager.