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Author Topic: Re: Making the most of the adventure deck (Hobbit style...)  (Read 6 times)

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November 19, 2008, 10:27:13 am
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Thranduil

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Re: Making the most of the adventure deck (Hobbit style...)
« on: November 19, 2008, 10:27:13 am »
Okay, those cards seemed fairly straightforward and uncontroversial. What do we think about these? This batch includes a new way of referring to sites in the last card which is also explained there and which will be explored further with Smaug. :twisted:

(Sorry, I don't know why but for some reason I always want to accompany the word "Smaug" with evil smileys! :twisted: :fire: )

[2] Whirl of Bats [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
At the end of your Shadow phase, you may spot an [Orc] minion to reveal a random site from your adventure deck. If that site has Shadow number 1 or less, you may take an [Orc] event into hand from your discard pile.
... still the great bats swirled about the heads and ears of elves and men...
H2 C 137

[1] Forging and Arming [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
At the end of your Shadow phase, spot an [Orc] Orc to reveal a random site from your adventure deck. If it is a battleground, you may add [2].
H2 U 106

[1] Edge of the Wild [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
When you play this condition, you may reveal a random site from your opponent's adventure deck and replace your site on the adventure path with the revealed site.
Skirmish: Remove [3] and reveal a barren site from your adventure deck to make an [Orc] minion damage +1. (A barren site has no terrain keywords.)
The Wild was still the Wild...
H2 R 105