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Author Topic: Re: GE's tournament report  (Read 2 times)

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February 09, 2009, 02:49:34 am
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Smeagollum

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Re: GE's tournament report
« on: February 09, 2009, 02:49:34 am »
I'll add more in time comming.

But here's my deck witch I used the last 4 rounds:

19P1•The One Ring, The Great Ring
19P28•Frodo, Little Master

Sites
18U136Mithlond
17U147Imladris
13U194Redhorn Pass
11S230Buckland Homestead
11S249Neekerbreekers' Bog
11S256The Prancing Pony
11S260Trollshaw Forest
11S265Window on the West
11S266Woody-End

Fellowship:
Starting
19P29•Merry, Resolute Friend         1x
19P30•Pippin, Steadfast Friend         1x
19P13•Boromir, Destined Guide         1x

19P7•Legolas, Skeptical Guide         1x
19P8•Gandalf, Wise Guide            4x
19P12•Aragorn, Well-traveled Guide      1x
19P15Strength In My Blood            4x
19P32•Sam, Loyal Friend            1x
18C106A Dragon's Tale            4x
18R112Scouring of the Shire            1x
18R113•Sting, Elven Long Knife         1x
17R27•Anduril, Sword That Was Broken      1x
13R5•Gimli, Lord of the Glittering Caves      1x
12R42•Blade of Gondor, Sword of Boromir      1x
12C123Hope is Kindled            4x
11R34•Gandalf's Staff, Ash-Staff         1x
10U116•The Tale of the Great Ring         1x
9R50Everyone Knows            4x
                     =33

Shadow:
19P16•Grima, Servant of Another Master      4x
19P36•Ulaire Enquea, Dark Threat         2x
19P38•Ulaire Nertea, Dark Horseman       3x
19P39•Ulaire Toldea, Dark Shadow         3x
17R39•Throne of Isengard            3x
15R72•Bill Ferny, Agent of Saruman      3x
15S164•Mauhur, Relentless Hunter         2x
13R78•Alatar Deceived             3x
13U79•Pallando Deceived             3x
13R80•Radagast Deceived                 1x
13R81•Staff of Saruman, Fallen Istar's Stave   2x
12R54•Saruman, of Many Colours            4x
                                                                         =33

Basicly the idea is to control assignment with the shadow. The wizards become strong thx to throne of Isengard and when they are in they become very cheap minions so you are able to play at least 3 to 5 minions a time. Bill Ferny and Nertea are in as possible boost or to assign an alternate rb. With Grima I can cancel a special ability and exert a companion, which is actually good. I can also use him to force my opponent to fight my stronger minions with his weaker companions. Same goes for Mauhur.

Fellowship is strong enough to survive. Pipin becomes large with all the tales and if the tales are gone Merry can boost other companions. Not to much possesions, because of corsairs. But the possesions which are in are usefull. Blade of gondord to take over skirmishes and sting to ge an extra vitality, extra resistance and an extra strength, also optional treatremoval. Legols is there to kill very nasty minions in the archery. And Gimli is anti-lurker. With Gandalf I can cancel an event.

This deck should be weak against mono-smeagol and against Beasterlings
« Last Edit: February 09, 2009, 03:54:45 am by Smeagollum »