The Shadow was a unique experience. I'll be honest that not all of the cards for this deck have arrived, so I played with one less Saved By the Fire and one less
Rout (I still got
Saved From the Fire in the first or second hand both games).
Facing three or four archery points each turn (before
Double Shot) made having a few
High Vantage a really great card, but I just wasn't able to cycle the deck well enough. My other two decks are based mostly on minion conditions (Moria--
Goblin Armory,
Goblin Swarms,
They Are Coming; Direct Wounding--
Under The Watching Eye,
They Stole It,
Final Strike) so having these events made it difficult sometimes--I'd have two
Red Wrath, two
High Vantage, and a
Southron Chieftain. To play, spot a
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
man. That's just no good.
I did pick up the initiative with
Harsh Tongues in the second game and was able to hold onto that for the whole game. That was nice. But a little cycling on either side of the deck would be great. So here are my thoughts on cards that could be added (but I don't yet know what to take out):
Leowyn. A great card cycling and healing. Because this deck has no pumps, I could not beat an
Easterling Army with an
Easterling Polearm. So
Leowyn would be a nice way to get rid of cards and heal.
Deor. On the other side,
Deor is a nice strength bonus and a great way to cycle through the deck. Both
Leowyn and
Deor can be fetched with
Simbelmyne which is a pretty nice advantage too.
Merry, Swordthain. It might be worth putting a copy in so that I don't have to hold onto
Firefoot or
Eomer's Spear early in the game while I wait for Eomer to show up (example). Plus, I can bounce him back to my hand and then discard him with
Deor as a boost.
For the record, when I burned
Elite Rider in the first turn of game one, I grabbed
Eowyn, Lady of Rohan and two
Simbelmyne. I then used the
Simbelmyne to play
Theoden, Leader of Spears and
Herugrim, Sword of the Mark.
In the second game, I got
Saved From the Fire in the second turn. I had Eowyn in play, which was nice, and so I burned the
Elite Rider for
The Red Arrow,
Eomer, Keeper of Oaths, and
Simbelmyne. I played
Theoden, Leader of Spears with
Simbelmyne, then played Eomer during the assignment phase to play weapons from the top ten cards of my draw deck...it's a small enough deck that I got
Windfola,
Herugrim, Sword of the Mark, and
Eomer's Spear.
Another problem I faced in my deck was burdens.
Sam, Son of Hamfast is necessary in this deck with no other burden removal, but with
Boromir, Bearer of Council having to fight a few times courtesy Visions From Afar...it just might be an awfully good idea to make sure my Rohirrim companions can win a skirmish against
Gollum, Stinker and a
We Must Have It or two...those burdens crept up and kept me from double moving.
So there we go.
Leowyn,
Deor, and
Merry, Swordthain. What three cards should I remove from this deck to fit them in? I want to keep the deck under 64 cards (62 when starting fellowship in play) so that my statistical chances of getting
Saved From the Fire in turn one or two are increased.
-wtk